#if 0
#include "GlobalData.h"

GlobalData::GlobalData()
{
#if 0
	// ********************************** //
	// ********** Sensor Input ********** //
		
	// DRIVER CONTROL INNPUTS
	// Drive train
	i_joystick_1_x = 0.0;
	i_joystick_1_y = 0.0;
	i_joystick_2_x = 0.0;
	i_joystick_2_y = 0.0;
	i_joystickArcadeToggle = false;
	// Spatula
	i_spatulaUp = false;
	i_spatulaDown = false;
	// Hang
	i_hangExtended = false;
	i_hangRetracted = false;
	i_hangSafetySwitch = false;
	// Hopper
	i_hopperSwitch = false;
	i_hopperKicker = false;
	// Launcher
	i_launcherFireButton = false;
	i_launcherPresetSwitch = false;
	i_launcherManualAngle = 0.0;
	i_launcherManualSpeed = 0.0;
	// Other stuff
	i_visionControlCalibration = false;
	i_bigRedSafetyButton = false;
	
	
	// Sensor Inputs
	i_encoderLeft = 0;
	i_encoderRight = 0;
	i_gyroAngle = 0.0;
	i_hopperContainerState = false;
	i_hopperDiscState = false;
	i_hopperKickerState = false;
	i_launcherSpeedBackEMF = 0;
	
	
	// ************************************* //
	// ********** ACTUATOR OUTPUT ********** //
	// Drive train
	o_drivetrainLeft = 0.0;
	o_drivetrainRight = 0.0;
	// Spatula
	o_spatula = false; 								// OMNOMNOM
	// Hang
	o_hang = false;
	// Hopper
	o_hopperContainer = false;
	o_hopperDisc = false;
	o_hopperKicker = false;
	// Launcher
	o_launcherSpeed = 0.0;
	o_launcherTilt = 0.0;
	o_launcherLaunch = false;
#endif	
}
GlobalData::~GlobalData()
{
	delete m_globals;
}
GlobalData* GlobalData::GetInstance()
{
	if(m_globals == NULL)
		m_globals = new GlobalData();
	return m_globals;
}
#endif
